Architecture and the public realm are conventionally assessed in relation to human convenience, yet these spaces are co-inhabited by multiple species. To recognize this multiplicity requires us to expand our perception of space and acknowledge non-human forms of occupation.
My investigation focused on cartographic representation. Historically, maps have been constructed from a human-centered perspective, privileging infrastructures such as schools, bus stations, and highways. Marginal areas such as side paths, underground passages, or architectural niches remain unacknowledged, despite their ecological and experiential significance. This raises a speculative question: if cats or other non-human species developed cartography, how would their spatial logics reshape the map?
Situated in a residential area characterized by uniform villa structures, I examined the spatial dynamics from the perspective of street cats, considering humans not as proprietors but as temporary tenants within their domain. To engage with this inquiry, I documented the environment through photography and video, and further employed 3D scanning to archive key terrain features.
The act of translating these spaces into three-dimensional models functioned as both documentation and methodological intervention. Unlike traditional video game design, which requires constructed simulations of reality, 3D scanning enables a direct transference of lived environments into virtual space. While still a replication, this practice allows for the reconfiguration of reality without physical limitations. In augmented reality, these reconstructions provide an alternative mode of spatial experience, offering users the possibility of navigating urban space through the perspective of non-human entities.


