Hide in the Light is a real time rendered project for an adventure video game. It take place in a mystical forest, where the player will find a nice home to stay in as he face different quests and challenges. All the assets are created and optimized to work for a real time game project. The textures are hand painted to work perfectly with the style of the game. I used Unreal Engine 4 to do the scene and Zbrush,3DS Max, Substance painter and Substance Designer to do the assets and the textures.