An audiovisual network, enabled by feedback interactions through microphones-speakers, camera-projection screen, expands the performer gestures in time, space and frequency. The performer improvises along with the delayed and reversed versions of herself, emerging complex sonic structures. At the same time she plays a game with her past, trying to not let the delayed versions of herself to go too much into the past. The performance ends when an audiovisual delay line reaches the 6th minute of past time. The goal of the performance is to sustain all audiovisual delay lines near the present, so that the game-performance can continue in an autopoetic fashion. All performances will eventually end at some point, having followed a truly unique sonic path.